Also, the visual impact of using physical waves is mostly lost at atititude. While these look okay here, they do not work so well with the flight simulation due to the tiling effect which is mitigated somewhat by increasing the grid size. (This should end up as a sine wave demo.) The ship now has a waving flag, created using the same principles as the waves. I have not yet added his subroutine which should float the boat correctly.
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